The 39th China International Amusement Facilities
The 39th China International Amusement Facilities and Equipment Expo and the China International Tourism, Leisure and Entertainment Industry Expo will be grandly opened at the China International Exhibition Center (Shunyi Pavilion) from March 20th to 22nd.As a major event in the industry, this expo brings together many high-quality brand service providers and manufacturers in the global tourism, leisure and entertainment industry chain, focusing on displaying innovative results from project planning, planning and design to various tourism and entertainment facilities and equipment, providing visitors with a one-stop quality experience.
The 39th China International Amusement Facilities and Equipment Expo and the China International Tourism, Leisure and Entertainment Industry Expo will be grandly opened at the China International Exhibition Center (Shunyi Pavilion) from March 20th to 22nd. As a major event in the industry, this expo brings together many high-quality brand service providers and manufacturers in the global tourism, leisure and entertainment industry chain, focusing on displaying innovative results from project planning, planning and design to various tourism and entertainment facilities and equipment, providing visitors with a one-stop quality experience.
Bigant Meta Digital Entertainment Co., Ltd., as a leader in the field of digital sports equipment, will bring its most popular products to this event. We sincerely invite all industry colleagues and visitors to visit its booth at W3-3228 to experience the benefits of digital sports. and infinite charm.
Over the years, Ant Digital Entertainment has always been driven by innovation, continuously increased investment in research and development, and successfully launched more than 60 pieces of digital sports equipment, greatly enriching the industry's product line and injecting new ideas into the rapid development of the digital sports industry. These devices are not only unique in design, but also fully meet the needs of different customers in terms of functionality, providing the market with diverse choices.
Ant Digital Entertainment attaches great importance to intellectual property protection, and all products have obtained national intellectual property protection and various certifications, ensuring the innovation and legality of the products. At the same time, the company has continued to win various representative awards in the industry for its excellent product quality and service levels, fully demonstrating its market leadership and brand influence.
"Take you to enjoy digital sports" as the company's core concept reflects Ant Digital Entertainment's persistent pursuit of high-quality, healthy, and interesting digital experiences. The company always adheres to customer demand, constantly innovates and improves products and services, and strives to provide the best digital sports experience for the market.
At the 39th China International Amusement Facilities and Equipment Expo, an important industry event, Ant Digital Entertainment looks forward to in-depth exchanges with colleagues in the industry to jointly promote the vigorous development of the tourism, leisure and entertainment industries. Let us meet at booth W3-3228 to create a better future!
Sports ants lead a new era of fitness in the future
Sports Ant: A leader in the digital sports equipment industry, exported to more than 60 countries
Digital sports program: Explore the future prospects of the blue ocean market
Sports Ant’s new digital sports interface focuses on the digital upgrade of the entire sports industry chain
Explore the secrets of digital games: a new favorite of immersive digital fun experience!
Let the happiness bloom in the sports! Sports ant brand-new entertainment equipment
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Somatosensory Star is the latest somatosensory interactive projection equipment launched by our company. Its background stems from growing market demand and an in-depth analysis of existing products. We found that existing somatosensory projection interactive devices still need to be improved in terms of diversity and functionality, especially in terms of game immersion and graphics. Therefore, we decided to develop a somatosensory device that integrates sports and entertainment to meet these needs. The core goal of the product: Our goal is to provide users with more elements, more beautiful graphics, and a more immersive somatosensory gaming experience through this device.
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